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	<title>GameUber.com &#187; Beta</title>
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	<link>http://www.gameuber.com</link>
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		<title>Mythos Online</title>
		<link>http://www.gameuber.com/mythos-online</link>
		<comments>http://www.gameuber.com/mythos-online#comments</comments>
		<pubDate>Wed, 13 Apr 2011 09:37:57 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Frogster Interactive]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/?p=1475</guid>
		<description><![CDATA[
&#8220;A welcome twist on the usual MMO&#8221;

Mythos is the latest MMO to come out of Asia, specifically from South Korean developers HanbitSoft. The origins of the game is obvious, just by looking at the four playable races and the almost manga-fied look to the Gremlins and the Satyrs. They scream cute and not in a [...]]]></description>
			<content:encoded><![CDATA[<div id="articlebanner"><img src="http://www.gameuber.com/wp-content/uploads/admin1/2011/04/mythos-online.jpg" alt="Mythos Online" title="mythos-online" width="500" height="313" class="alignnone size-full wp-image-1476" /></p>
<h4>&#8220;A welcome twist on the usual MMO&#8221;</h4>
</div>
<p><a href="http://www.gameuber.com/mythos-online"><strong>Mythos</strong></a> is the latest MMO to come out of Asia, specifically from South Korean developers HanbitSoft. The origins of the game is obvious, just by looking at the four playable races and the almost manga-fied look to the Gremlins and the Satyrs. They scream cute and not in a deadly, might kill you kind of way. And, after its success in Asia, the game was acquired by Redbana in the US and Frogster here in Europe, where it is now undergoing a closed Beta before an official release.</p>
<p>Set on a planet named Uld, Mythos (which is Greek for ‘a mythology’) introduces a world torn by the races’ enmity. Unlike other MMOs, there is a small selection of races but they are not exactly standard – you won’t find any high Elves or Orcs here, nor are the races divided into black and white factions, rather shades of grey.</p>
<p>You get a choice of Humans, Gremlins, Satyrs and Cyclops. Each race is familiar but refreshingly different, a twist on much-used stereotypes. Humans are the same as they are in any <strong>MMO</strong>, the stock race whose resilience astounds, but those of Mythos are diplomats even the greed of some led to the remains of the Cyclops race claiming vengeance. Race-wise Cyclopes are hardy creatures but not as brutish as one might expect, given their appearance.</p>
<p>Satyrs, on the other hand, might be named after the part-goat demigods of Ancient Greece but here they a race tied to nature’s mysticism. They might not be Elves but physically and archetypically, they fill that role. The Satyrs are a magical race whose culture is carefree, poetic and sensual, and whose pasttimes involve both meditation and drinking. How’s that for extremes?</p>
<p>The fourth race are the Gremlins, again while the race does not exist in <strong>Mythos</strong>, they are reminiscent more of World of Warcraft’s tinkering Gnomes, and certainly fit the archetype of small, rather cute creatures who are great with technology in a world predominately skewed towards magic and myth.</p>
<p>Similarly, players might be put off by the class limitations. There are only three classes: Bloodletters, Pyromancers and Gadgeteers. At first glance none seem to tick the boxes associated with such staples as the Warrior or the Mage. However, on closer inspection each class is a mix of the more traditional. Bloodletters, for example, are a mix of Warriors, Necromancers and Warlocks. They use blood magic to summon minions but are adept fighters with a brain full of strategy and a sharp sword to boot.</p>
<p>Pyromancers are the class closest to the traditional Mage, the squishy caster able to cause enormous long-range damage. They also summon minions and create fire from nothing, using it to create devastating attacks which can fell a foe before they even get close enough to strike with a sword.</p>
<p>The final class is the most unique to <strong>Mythos Online</strong>. The Gadgeteer seems more suited as a profession for Gremlins but is actually a rather unique class, able to fashion traps and bombs for their own kind of devastating attacks, more akin to those used by sneaky Rogues, a staple of most other MMOs.</p>
<p>While seemingly constructive, each class offers more choice via the use of talent trees, which are only now being revealed. These allow for more variety in both play-style and the characters created but not every tree for each of the three classes has been revealed. So far we know that Bloodletters will be able to choose to specialise as Crimsonates, Redhands and Martialists, and that Gadgeteers will be able to train as Marksman.</p>
<p>Uld is a vibrant world with its own beauties and dangers. The lands are both hostile and inviting but are not for the faint-hearted to wander unawares. The mythology, as its been revealed, might not be as strong as those in Aion or Rift or even WoW, but there’s promise there. It’s this promise which is the key to Mythos’ future.</p>
<p>Yes, MMOs are ten-a-penny but this congestion is forcing developers to think out of the box, to put a new spin on old archetypes, to create new races and worlds which are familiar but also have something new and notable which force them to stand a head taller than the rest of the crowd, fighting for a place in an already crowded market. Mythos is one of the first MMOs to actively realise this and try to create something a little different. Even the smallest twist can mean success or failure when birthing a new MMO, especially one hailing from Korea as the acceptance of Eastern MMOs here in the West is even more trickier. That said, Mythos is a shining light; a beacon among MMOs and well worth keeping an eye on.</p>
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		<title>Final Fantasy XIV &#8211; Beta</title>
		<link>http://www.gameuber.com/final-fantasy-xiv-beta</link>
		<comments>http://www.gameuber.com/final-fantasy-xiv-beta#comments</comments>
		<pubDate>Thu, 23 Sep 2010 03:32:57 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/?p=960</guid>
		<description><![CDATA[The MMO landscape has changed radically since the seminal Final Fantasy series took the online plunge in 2002, on PS2 of all things. A PC version of Final Fantasy XI appeared two years later, and plods on to this day with a healthy and seemingly undiminished fan base. Clearly, investing six years of your life [...]]]></description>
			<content:encoded><![CDATA[<p>The MMO landscape has changed radically since the seminal Final Fantasy series took the online plunge in 2002, on PS2 of all things. A PC version of Final Fantasy XI appeared two years later, and plods on to this day with a healthy and seemingly undiminished fan base. Clearly, investing six years of your life into running around a fantasy world is something of a commitment, and the task Square-Enix have is to lure established gamers into the brave new world of <strong>Final Fantasy XIV</strong>.</p>
<p>On a commercial bent they’re offering financial discounts for active FFXI players, as well as a special in-game item – the mysterious Hermes’ Shoes: “Named after an elder god and all but forgotten in the modern age, these gold-tipped shoes have been crafted with the lightest of leather, making them optimal for use by heralds and noterunners.” And if that doesn’t convince everyone, you can even tenuously transfer character names between the two worlds. Aesthetically, it shouldn’t be too much of a wrench either, which is a polite way of saying that it looks the bleeding same as the last game.</p>
<p>The races do indeed look familiar, apparently a deliberate ploy to cushion the blow of having to say goodbye to your beloved avatar and take on board a new creature. As for the specifics of those races, say hello to the humanoid Hyur, the feline pointy-eared Miq’ote, the tiny pointy-eared Lalafell, the quite tall pointy-eared Elezen, and the gargantuan Riegadyn. A funny-looking bunch, this cartoonish quintet of races will be roaming all over the brand-new land of Eorzea, which is at least marginally easier to say than the Vana’diel of FFXI. Eorzea is home to such city-states as Limsa Lominsa, Gridania and Ul’dah. By and large it’s a green and pleasant land, albeit one made more perilous by a menagerie of beasts of all shapes and sizes, from the miniscule Mammet to the vast Ogre via some improbable incarnations such as the Cactuar – which is essentially a cactus with legs. Preposterous.</p>
<p><em><a href="http://www.gameuber.com/final-fantasy-xiv-beta"><strong>Final Fantasy XIV</strong></a> is of course an MMORPG, and as such the local wildlife will have to be slaughtered ruthlessly</em>. Anyone who played FFXI will acknowledge that it was an absolute grind, with harvesting XP proving a particularly lengthy affair. Maybe reflecting changes in player taste, this has been rectified in <strong>XIV</strong> with the introduction of what Square have dubbed the Armory system, whereby the more you use an item the more powerful it becomes. You’re not tied to one particular mould and can find your way in the world in a more organic fashion. Your core physical level will increase as you play, but you’re encouraged to experiment with jobs and equipment sets. FFXI, at least when it launched, was renowned for being impossible to tackle on your own, forcing you to form parties and indulge in social interaction. Number <strong>XIV</strong> acknowledges that there are angry loners who prefer to play massively multiplayer games in blissful solitude, and as such this game will be far easier to solo.</p>
<p>Given World of Warcraft’s astonishing rise to power, it might have been tempting for Square to knock out a pointy-eared copy of the WoW template. However, Blizzard’s behemoth hasn’t infiltrated Japan to the same extent as the rest of the world, and <strong>FFXIV</strong> is a markedly different experience, not least due to its clunky console-oriented interface. There’s a reason for this: the fact that the game is available on PS3, which in Japan at least appears to be its key platform. PS3 and PC players will share servers, and a Square-Enix spokesman has even suggested that gamers will login on their PS3s at home and their PCs at work, which if nothing else gives you an insight into the Japanese mentality.</p>
<p>A defiantly non-Westernized affair, Final Fantasy may prove to be something of a culture shock to those raised in the fluffy lands of Azeroth, and it will be interesting to see what kind of audience it garners over here. It certainly looks like an epic undertaking, and of course wouldn’t be a Final Fantasy game without a series of extremely polished cut-scenes, with your freshly customized avatar popping up in them in all their new finery. There is of course a story to relay, and you may or may not be surprised to learn that a tragedy has befallen Eorzea.</p>
<p>As a measure of the game’s pending popularity, the much-awaited Beta has been on lockdown for a week now, with countless fans unable to have even the slightest of dabbles before the release of the collector’s edition, followed a week later by the bog standard vanilla one. Clearly a lot of people are champing at the bit to run around a fantasy world with pointy ears while attacking giant crabs with a sword. It really is a funny old game.</p>
<h3>Final Fantasy XIV &#8211; Trailer</h3>
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<div id="previewphoto">
<div class="previewphotoTitle">Screenshots</div>
<ul>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img2.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img2-thumb.jpg" width="120" height="68" alt="Final Fantasy XIV - Game Uber Screenshot 1" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img3.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img3-thumb.jpg" width="120" height="68" alt="Final Fantasy XIV - Web Gaming Magazine Screenshot 2" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img4.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img4-thumb.jpg" width="120" height="68" alt="Final Fantasy XIV - Videogame Web Magazine Screenshot 3" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img5.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/09/final-fantasy-xiv/final-fantasy-xiv-beta-gameuber-img5-thumb.jpg" width="120" height="68" alt="Final Fantasy XIV - GameUber Screenshot 4" /></a></li>
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		<title>World of Warcraft: Cataclysm &#8211; Beta</title>
		<link>http://www.gameuber.com/world-of-warcraft-cataclysm-beta</link>
		<comments>http://www.gameuber.com/world-of-warcraft-cataclysm-beta#comments</comments>
		<pubDate>Sun, 22 Aug 2010 20:38:11 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Blizzard]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/?p=875</guid>
		<description><![CDATA[So Deathwing is back and Azeroth has been left reeling. You know all this stuff so let’s get on with the preview, shall we? The Cataclysm Beta has begun and there’s so much to do: roll a Worgen or a Goblin, take your Druid to Hyjal and your Shammy to the edge of Uldum&#8230; Are [...]]]></description>
			<content:encoded><![CDATA[<p>So <strong>Deathwing</strong> is back and Azeroth has been left reeling. You know all this stuff so let’s get on with the preview, shall we? <a href="http://www.gameuber.com/world-of-warcraft-cataclysm-beta" title="WoW Cataclysm"><strong>The Cataclysm Beta</strong></a> has begun and there’s so much to do: roll a Worgen or a Goblin, take your Druid to Hyjal and your Shammy to the edge of Uldum&#8230; Are you going to get your flying mount and just explore from the air and hit all those places you’ve been dying to see – Ironforge Airport, that village of dancing Trolls or just kill that pesky black drake on the flight path to Stormwind?</p>
<p>The key thing to remember is that <strong>Cataclysm</strong> is in Beta and it’s still early so everything can – and probably will – change before the game is unleashed upon the waiting world. There’s definitely no mistaking the anticipation though, particularly when it comes to the new races. Both <strong>Worgen</strong> and <strong>Goblins</strong> can be played, and both are very different experiences but both build upon the enthralling experience that was the Death Knight starting quest chain featured in Wrath. Roll a Worgen and you find yourself in Gilneas, a valiant hero trying to prevent the savage Worgen from over-running the city, as well as stopping the Forsaken’s attempt at invasion. In the course of doing your thing, your hero is bitten and turns. The next few levels see you stuck in Worgen form as the world phases around you and you move across Gilneas. Eventually a great quake – the arrival of Deathwing – irrevocably changes the very landscape of Gilneas, sending villages you were just visiting into the ocean, gone forever. Eventually you meet the Druids of the Alliance who teach you to change forms once more – though your Worgen form is a heck of a lot more appealing than your human one.</p>
<p>Likewise the Goblin experience has been carefully constructed, as you begin in Kezan and then find yourself on the lush and tropical Lost Isles. However, the Goblin quest chain doesn’t feel quite as well constructed as that of the Worgen, hopefully though this will change before the game actually ships.</p>
<p>Big changes are afoot, and the biggest is a shakeup of the over-complex talent trees. Have no idea how to spend your in-game points or which tree to spec? Well <strong><em>Cataclysm will introduce a simplified 31-point talent tree</em></strong>. At level 10 you will be asked which spec you want to pick, in a similar way to the choice made in certain professions. Each spec has its own perks and unique bonuses. The trees themselves feel less daunting and cluttered but are still very much a work in progress.</p>
<p>Likewise, the in-game menus are getting an overhaul, along with the actual level up itself. Levelling up is now more obvious than just that tell-tale ding with an announcement appearing mid-screen, so you will never miss that important moment ever again. Any spells you can learn are displayed in the chatbox and a note is added to your spellbook, identifying the spells you can learn and telling you to find a trainer ASAP.</p>
<p>Flying in Azeroth is possibly the biggest draw of the new expansion. You can literally take wing anywhere and explore. Doubtless anyone who is level 80 is just going to want to take to the air, and it’s well worth it. As of this preview, over half the zones have been redone or have new features but this is most noticeable in cities like Stormwind, Undercity, Darnassus and Orgrimmar.</p>
<p>Stormwind has changed the most, with a cemetery and lake at its heart. Undercity looks the same but fly over the ruins of Lordaeron’s Capital City and it looks like a city. Finally, Night Elves will be pleased how Teldrassil has turned out. The city itself hasn’t changed too much but the Rut’theran Village has. It’s totally different and features ships which come and go to Stormwind, the new Auberdine (a Night Elf settlement called Lor’danel) and Azuremyst. But the big change is you don’t have to take the portal any more. If you have the time and inclination just fly up, and after five minutes of climbing the massive tree known as Teldrassil, you can fly into Darnassus. It’s well worth the trip.</p>
<p>Other zones are still being done, and half the fun of the <a href="http://www.gameuber.com/world-of-warcraft-cataclysm-beta" title="Cataclysm Beta"><strong>Beta</strong></a> is visiting older locales and trying out new quests. Lore fiends will be pleased to see the reappearance of ancient enemies like Ragnaros and the inclusion of famous faces who have never appeared in-game but are engrained in the lore, including Malfurion, Deathwing and Queen Azshara. Azeroth is entering into a new age of chaos and insecurity and the sooner it happens the better!</p>
<h6>Game Uber&#8217;s Related Posts:</h6>
<p><a href="http://www.gameuber.com/world-of-warcraft-cataclysm" title="WoW Cataclysm"><b>World of Warcraft Cataclysm &#8211; Preview</b></a></p>
]]></content:encoded>
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		<title>Aion 2.0: Assault on Balaurea</title>
		<link>http://www.gameuber.com/aion-2-0-assault-on-balaurea</link>
		<comments>http://www.gameuber.com/aion-2-0-assault-on-balaurea#comments</comments>
		<pubDate>Wed, 18 Aug 2010 02:29:48 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[NCsoft]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/?p=860</guid>
		<description><![CDATA[Released to much critical and public acclaim in September of last year, Aion has been quietly building on that initial success with a series of smaller events and updates. Now though, things are all about to change with the imminent release of NCsoft’s largest and greatest expansion yet, Aion 2.0 –which is now commonly referred [...]]]></description>
			<content:encoded><![CDATA[<p>Released to much critical and public acclaim in September of last year, <strong>Aion</strong> has been quietly building on that initial success with a series of smaller events and updates. Now though, things are all about to change with the imminent release of NCsoft’s largest and greatest expansion yet, <strong>Aion 2.0 –which is now commonly referred to as Assault on Balaurea</strong>. Clearly the thinking behind this significant expansion is the hope from NCsoft that there’s enough here to keep Aion going well into 2011 and beyond, but will it be enough? Taking a closer look at 2.0’s feature list seems to indicate that it could well be.</p>
<p>For starters, <strong><em>the level cap has been increased from 50 to 55, which should keep higher level players busy for a while</em></strong>, and along with that comes new zones, weapons, instances and skills. This means that players will have both updated versions of existing skills to compliment the level increase, and there’s also a new range of 43 Stigma skills, too.</p>
<p>If you think that you’ve explored all the lands that Aion has to offer, then you’ll be delighted to hear that the expansion will include new areas and instances. Ingisson and Gelkmaros are the new areas, and can be explored by members of both races &#8211; although Ingrisson is an Elyos area, while Gelkmaros belongs to the Asmodians.</p>
<p>There are a total of eight new instances too, which should please a lot of people, as they’re massively popular in the game. There are two solo ones (at levels 18 and 37) that lock out players above a certain level, plus six further ones that have been designed for the higher-level characters (50-plus).</p>
<p>Players can also look forward to now having a companion to keep them company on their adventures, as – like <a href="http://www.gameuber.com/world-of-warcraft-3-3-5-review"><strong>World of Warcraft</strong></a> before it – <strong>Aion is to introduce pets in the update</strong>. If you want the pet to just run around and look cute then you can do that, but they have more uses than that. You can store up to 100 pets, although you’re only actually able to summon one at a time. The special skill of your pet is purely dependant on the one you choose, as some have the ability to alert you to any danger nearby, while others can provide you with items or increase your storage facilities. Assault on Balaurea comes with a single pet that adds a very useful 12 item slots, but there are also bonus pets available if you buy the retail version of the game – which goes on sale on the 10th of September.</p>
<p>Another neat new feature comes in the shape of windstreams, which help with flying. These are basically exactly what they sound like: streams of wind that can carry you vast instances but without losing any of your precious flight timers. The streams come in various shapes and sizes, and while some will let you hop out at any point, others insist that you stay with them until the end of the ride.</p>
<p>It’s clear that NCsoft have high hopes for Assault on Balaurea and, therefore, the future of <a href="http://www.gameuber.com/aion-2-0-assault-on-balaurea"><strong>Aion</strong></a>, too. As it’s a free update, its popularity is assured, and early signs seem very positive, pointing to an expansion that should keep fans of the game hooked for months to come – and even possibly drag back a few that moved onto newer titles.</p>
<h3>Aion Assault on Balaurea &#8211; Trailer</h3>
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<h6>Game Uber&#8217;s Related Posts:</h6>
<p><a href="http://www.gameuber.com/aion-assault-on-balaurea-review" title="Aion 2.0: Assault on Balaurea Review"><b>Aion 2.0: Assault on Balaurea &#8211; Review</b></a></p>
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		<title>APB &#8211; Beta</title>
		<link>http://www.gameuber.com/apb-beta</link>
		<comments>http://www.gameuber.com/apb-beta#comments</comments>
		<pubDate>Tue, 08 Jun 2010 14:04:37 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Realtime Worlds]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/?p=725</guid>
		<description><![CDATA[Hanging out the window of a speeding car and toting a machine gun, it’s hard to envisage a game further removed from the traditional tenets of the MMO. Purists and wizards may scoff, but APB looks set to be a refreshing addition to the online space, despite perhaps sitting uneasily alongside more conventional rat-catching affairs. [...]]]></description>
			<content:encoded><![CDATA[<p>Hanging out the window of a speeding car and toting a machine gun, it’s hard to envisage a game further removed from the traditional tenets of the MMO. Purists and wizards may scoff, but <strong>APB</strong> looks set to be a refreshing addition to the online space, despite perhaps sitting uneasily alongside more conventional rat-catching affairs. The game is the brainchild of Dave Jones, the man who will forever be described as the creator of GTA. More recently, he was behind the console-only Crackdown, and his apparent lifetime obsession with open-world ultra-violent cities is set to continue with APB. Given the choice of factions &#8211; <strong>Criminal or Enforcers</strong> &#8211; it has already been described somewhat simplistically as online cops ‘n’ robbers.</p>
<h3>Cop killer</h3>
<p>Despite clearly being a massively multiplayer online game, Realtime Worlds are deliberately avoiding the term MMO, primarily because APB is not an RPG. It’s a skill-based action game, without recourse to arbitrary levels, statistics or abilities. So if you’re a Criminal you could find yourself preying on the city of San Paro by mugging pedestrians, robbing shops, flogging stolen cars and generally causing chaos, as well as embarking on more directed missions given by NPCs known as contacts – essentially quest-givers. Working for a contact gives you access to better equipment and they’ll give you missions involving things like bombing or burning down buildings.</p>
<p>On the Enforcer side of things, the open-world gameplay revolves more around policing the city, so you’ll be patrolling the streets, finding the criminals and catching them in the act. Enforcers also have contacts who will give them missions that involve stopping criminals, researching them, and generally protecting the populous.</p>
<p>However, the objective-based missions are less important than in more traditional MMOs, and are often simply a way of bringing players together in what is at its core a PvP game. A lot of the time the action happens organically, with a complex matchmaking system that will throw together four baddies against four goodies of roughly equal stature in what becomes a rolling series of pseudo-Deathmatch games, generally with one side attempting to achieve an objective and the other side trying to stop them.</p>
<p>For instance, some criminals could be holed up in a building with the Enforcers attempting to storm their way in and smoke them out. If it’s across town then you’ll need some wheels to get there, and in time-honored fashion, you can haul a bewildered motorist onto the tarmac and appropriate their vehicle, whichever side you’re fighting for. The key thing to consider is that the Enforcers are not really the police; they’re more a of a vigilante outfit intent on cleaning up the city using methods not necessarily any less morally dubious than those of the Criminals. The action is rarely less than frantic and VOIP is activated by default, so to get the full experience it may be worth investing in a headset.</p>
<p>That’s not to say there isn’t any downtime, and this takes place in the city’s social district, where peace has broken out. It’s here that the game’s extraordinary customization features become apparent. Spat into the world in jeans and T-shirt, there are literally hundreds of layers of detail. In the social area, characters wander around, chatting and dancing in what initially comes across as a less lascivious version of Second Life. Most are to be found swarming around terminals, each tweaking numerous aspects of their appearance. A bewildering array of options is available, although the results are striking, with the Beta currently littered with some worryingly attractive women – presumably the work of 15-year-old boys. Elsewhere you can customize your vehicle and even create your own death sound, effectively a jingle that plays whenever you slay someone. As you’d expect, a swathe of in-game music is available, and you can also import your own tunes.</p>
<p>APB has been described as a new breed of online game, and it’s not hard to see why. A hugely ambitious affair, effectively the tools are in place for the players to determine how the experience ultimately pans out, with potential for a genuine long-running battle for control of the city streets. And while an extensive playtest of the Beta reveals a control system that could arguably be more robust, it’s to be hoped that the overall experience eventually matches the ambition of the concept. Either way, <a href="http://www.gameuber.com/apb-beta" title="All Points Bulletin"><strong>APB: All Points Bulletin</strong></a> is a bold attempt to do something different, providing an invigorating urban playground that’s mercifully free of Elves, Goblins and Pixies&#8230;</p>
<h3>Custom Made</h3>
<p style="border:1px solid #999;background:#f5f5f5;padding:10px 10px 20px 10px;margin-bottom:20px;">
<img src="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-custom-creation.jpg" alt="APB: All Points Bulletin" class="floatRight" width="200" height="153" /><br />
APB’s customization options are quite possibly the most advanced seen to date, with millions of variations possible. Tweakable aspects go far beyond your character, and you can design individual logos, your entire wardrobe and the livery of your car. If you’ve got the creativity and the patience then you might even be able to sell in-game items, thus feasibly paying for your subscription.
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<div class="previewphotoTitle">Screenshots</div>
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<li><a href="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img2.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img2-thumb.jpg" width="120" height="68" alt="All Points Bulletin - Game Uber Screenshot 1" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img3.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img3-thumb.jpg" width="120" height="68" alt="All Points Bulletin - Web Gaming Magazine Screenshot 2" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img4.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img4-thumb.jpg" width="120" height="68" alt="All Points Bulletin - Videogame Web Magazine Screenshot 3" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img5.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/06/apb/apb-beta-gameuber-img5-thumb.jpg" width="120" height="68" alt="All Points Bulletin - GameUber Screenshot 4" /></a></li>
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		<title>LEGO Universe – Beta</title>
		<link>http://www.gameuber.com/lego-universe-beta</link>
		<comments>http://www.gameuber.com/lego-universe-beta#comments</comments>
		<pubDate>Sun, 25 Apr 2010 13:48:20 +0000</pubDate>
		<dc:creator>prime</dc:creator>
				<category><![CDATA[Beta]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[NetDevil]]></category>

		<guid isPermaLink="false">http://www.gameuber.com/index.php?p=665</guid>
		<description><![CDATA[If there was ever a time when a toy truly made sense as a game, it was when LEGO Star Wars turned up on our screens. It brought the little plastic dudes to life, and melded silliness and charm with the greatest sci-fi legend of our time. It’s this kind of neat characterization the LEGO [...]]]></description>
			<content:encoded><![CDATA[<p>If there was ever a time when a toy truly made sense as a game, it was when <strong>LEGO Star Wars</strong> turned up on our screens. It brought the little plastic dudes to life, and melded silliness and charm with the greatest sci-fi legend of our time. It’s this kind of neat characterization the LEGO Universe is going to try and capture for the rest of the LEGO range. Leaping into <strong>LEGO Universe</strong>, you find yourself in a world populated by pirates, aliens, ninjas, rocketships, jetpacks, trains, buses, umbrellas, mad scientists, ambulances and superheroes – in fact, everything that the LEGO plastic toys have to offer. But there is badness here too. ‘Dark imagination’ means that players will have a struggle versus evil on their hands.</p>
<p><strong>LEGO Universe</strong> is populated by ‘minifigs’, the standard LEGO toy characters, which are both the player-characters and the NPCs who will guide them on their way. They’re beset by corrupted evil minifigs too, the ones who are force. The quest the players have on their hands is to return the source of imagination – stolen by a malevolent spider – to the hands of responsible folks, and make the world harmonious once again.</p>
<p>The game is being developed by Colorado-based studio NetDevil, who have something of a patchy history. The first game, Jumpgate, is aminor classic of multiplayer space combat, which is currently being remade for Codemasters as Jumpgate Evolution. Previous to that, and LEGO Universe, they worked on Auto Assault, a vehicular-combat MMO that was, quite simply, terrible. NetDevil claim to have learned their lesson from this disaster – which was closed down just a few months after launch – and to have benefited from the not-inconsiderable vreative talent at LEGO. Nevertheless it seems that LEGO Universe will be sticking close to familiar models of fetch quests and mob-bashing.</p>
<h3>Vive la difference</h3>
<p>The big difference for LEGO Universe is that it’s going to include puzzle-solving. Not exactly building in a Second Life of Minecraft sort of way, although there is some scope for importing LEGO models, but puzzle-solving in a manner similar to LEGO Star Wars. There are going to be smashed LEGO puzzles to fix strewn across the lasndscape too, and players will often have to fix them up if they want to progress. On particularly tough quests, players will need to band together to fix these things, and go about the LEGO world collecting the parts that they need.</p>
<p>There are three types of building in total… Quick building, in which you solve a puzzle by simply throwing together a set that you find in front of you. Then there’s choice building, in which you move some bits around to figure out the build, and then custom building, in which you actually build stuff from pieces of LEGO. It’s been confirmed by LEGO that player’s own creations will be able to be featured in the game world as items, and it seems that this will feature as part of the end game. How that works has not yet been fully revealed by NetDevil and LEGO, so it’s tough to say how that is going to shape up. What we do know is that LEGO Universe is only going to use pieces that exist within the actual LEGO play materials.  If it’s something that exists in LEGO Universe, then you can build it in the real world, with actual LEGO. You’re also going to be able to use web-based tools to make stuff on the LEGO site, and then import that across your LEGO identity into the game world. Ultimately, as we understand it, you’ll be able to mail order the things you design as packets of plastic direct from LEGO – it’s a game/reality crossover like nothing we’ve ever seen before.</p>
<p>Nevertheless, it seems something of a shame that LEGO Universe hasn’t tried to fall a little further away from the traditional MMO tree, and perhaps lure in a new audience. As it stands, it seems that the game wants to cash in on the perception that <a href="http://www.gameuber.com/world-of-warcraft-cataclysm" title="World of Warcraft"><b>World of Warcraft</b></a> created a wider audience for MMOs. Is that really true? Or did World of Warcraft simply create a wider audience for World of Warcraft? It certainly seems that games which are operating on the same model are struggling to make a dent in the millions of subscribers that big bosses want to see. Perhaps if LEGO Universe had focused on the purity of LEGO, or on the building, it might have been a welcome change.</p>
<p>It’s you who’ll decide, of course, and the launch shouldn’t be too far off. The game is in closed Beta at the time of writing, and we can expect more waves of Beta – if not an entirely open test – before the game finally arrives with us at the end of the year.</p>
<div id="previewphoto">
<div class="previewphotoTitle">Screenshots</div>
<ul>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img2.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img2-thumb.jpg" width="120" height="68" alt="LEGO Universe - Game Uber Screenshot 1" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img3.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img3-thumb.jpg" width="120" height="68" alt="LEGO Universe - Web Gaming Magazine Screenshot 2" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img4.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img4-thumb.jpg" width="120" height="68" alt="LEGO Universe - Videogame Web Magazine Screenshot 3" /></a></li>
<li><a href="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img5.jpg" rel="photo"><img src="http://www.gameuber.com/wp-content/uploads/2010/04/lego-universe/lego-universe-gameuber-beta-img5-thumb.jpg" width="120" height="68" alt="LEGO Universe - GameUber Screenshot 4" /></a></li>
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