Published on March 24th, 2013 | by Swaine Dillinger0
BioShock Infinite – Preview
Pigeonholing games into a specific genre can do them a real disservice. Take Irrational Games’ spin-off/successor to the original BioShock for instance, sure it has all the first-person shooter tropes of killing enemies with a multitude of different weapons and moving along a fairly linear path, but in terms of atmosphere and storytelling ambition, Infinite is about as far away from Call of Duty as you could possibly get.
And it’s a good thing too, as BioShock Infinite to our minds is not only the most ambitious shooter of the year, it’s also the most anticipated, which is why we decided to give these latest shots released by Irrational Games extra attention with a simple rundown of why you should be excited about this release. Now we aren’t going to rattle off what the opening couple of hours entails, like a lot of other mags out there, instead we’re just going to give a brief overview of this exciting new universe.
Infinite is the third game in the BioShock series, but only the second entry put together by Ken Levine’s Irrational Games. As you can tell from the screenshots, the setting has moved on from the watery underground metropolis of Rapture to the floating city of Columbia.
Despite being set in 1912, this floating populous boasts a lot of future tech like vending machines, a skytrain traversal system (which players can latch onto at will using a hook on their left arm), and inevitably enough Plasmids. Well, Infinite calls them ‘Vigors’ but they work in essentially the same way, allowing players to shoot enemies with their right hand while casting angry birds, fire and other nasties with their left. Anyone who played the original BioShock will almost immediately get to grips with this style of combat, but thanks to the setting Infinite still feels new and unexplored.
The emphasis on the word ‘new’ cannot be overstated as when players visit Columbia it very much seems like a functional paradise, but as you delve deeper into the plot the seeds of political malcontent become unmissable.
The protagonist Booker DeWitt is also different as he has his own murky path to contend with in addition to finding a young prison escapee Elizabeth, who possesses the ability to create portals to travel through time. Strange? Absolutely, but then we wouldn’t have BioShock any other way.