Published on June 17th, 2013 | by Swaine Dillinger0
Dragon’s Crown – Preview
For producer George Kamitani, Dragon’s Crown is a dream that’s been a long time coming. Conceived nearly 15 years ago, Kamitani originally planned for Dragon’s Crown to be released on the Sega Deamcast, but failed to pick up support from publishers. But then Ignition Entertainment, impressed with Kamitani’s “artwork and unique style” signed on, and though the publishing rights have now shifted to Atlus, Dragon’s Crown’s release date is right on our doorstep.
While comparisons to classics like Golden Axe are inevitable, Dragon’s Crown is looking to advance a genre which just may still have something to offer
The plot doesn’t look likely to win any awards, serving instead as the vehicle to deliver the action, which should be fast, furious and filled with spectacular effects. There will be six classes to choose from, namely the fighter, elf, dwarf, sorceress, wizard and amazon, each with a unique play style. Dragon’s Crown will have RPG elements as well, with each character levelling up and able to equip item drops to boost stats.
Multiplayer will be a big part of the title, with various classes working together to offset their own weaknesses. Allowing up to four players to wreak archaic havoc both online and locally, Dragon’s Crown will even allow saves to be shared between the PS3 and Vita, assuming you’re willing to shell out for both versions.
There’s an immense feeling of quality about this title. The graphics seem dazzling, with a blend of western and anime styles that evoke the atmosphere of a classic fantasy tale in a world populated with wide-eye peasants and heaving cleavages. Likewise, the animations are fluid, clear and bring to life the chaos the title strives to achieve. With all this in mind, Dragon’s Crown is definitely a title worth keeping an eye on.