PSP muramasa-rebirth

Published on June 17th, 2013 | by Kyle LeDuch

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Muramasa Rebirth

Remember Muramasa: The Demon Blade? Of course you do. It was one of the prettiest and most satisfying action role-playing games to grace the Wii. We remember it too, which is why we’re chomping at the bit for this PS Vita port to make its way this month.

As in the original, Muramasa Rebirth will follow two heroes: Kisuke, a young amnesiac ninja, and Momohime, a young princess of Narukami Han, Mino Province. Momohime starts off in the eastern Edo and goes to the western Kyo, while Kisuke goes the opposite direction. Both start with three katana out of 108 to collect and forge and can equip up to three at a time.

Weapons are distinguished into two categories, Blade (katana) and Long Blade (nodachi). Blades are geared for high agility combat, with fast attack speed and less momentum, while Long Blades are bigger and deal more damage but have less mobility, suitable for sweeping a group of weak foes. Each sword has a Secret Art (ogi), a powerful attack technique. Overuse of a sword (either by unleashing Secret Arts or deflecting attacks) will deplete its “Soul Gauge” and eventually break it, dropping its offensive capabilities substantially. Sheathed swords will gradually recover Soul Gauge; broken swords are repaired when the gauge is fully restored.

The game can be played in three modes: Muso, Shura, and Shigurui. Muso Mode focuses on character leveling as opposed to action, whereas Shura Mode is more action-based, recommended for skilled players. Shigurui Mode is only available after a player clears the game in Shura Mode. This mode plays in the same fashion as Shura Mode but limits the character’s health to 1 and will never grow when the character levels up.


Muramasa Rebirth – Trailer (Youtube)

This PS Vita port will grant access to four new DLC characters, each of which will bring their own bite-sized storylines to the party. Muramasa: The Demon Blade made our eyes drool on the Wii, so we can only imagine how Kisuke and his friends will stand out on the PS Vita’s screen. The DLC is a nice touch, but to be honest we’d be anxious to have Vanillaware’s classic in our back pocket no matter what was added.

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About the Author

Kyle LeDuch is a game collector, avid gamer, comic lover and musician. He is also the founder of IdealPlaybook.



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