News oddworld-strangers-wrath

Published on September 25th, 2010 | by Kyle LeDuch

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Oddworld: Stranger’s Wrath

You’d think it would be hard for a developer to top a game featuring a burping, farting green slave with bulging eyes and his mouth sewn shut, but for Oddworld Inhabitants that was just the beginning. Eight years after Abe’s debut (and four after Munch’s flaccid first outing), OI conceived Stranger, a long-haired bounty hunter on the search for outlaws – and with a tremendous secret up his sleeve.

What made Stranger’s Wrath so good?

Stranger’s Wrath wasn’t just good, it was marvellous. The blend of quasi-openworld gameplay and objective-based missions gelled brilliantly with the Oddworld universe, as Stranger galavanted across the world searching for the weird and the wonderful. The never-before-seen (and never-since-seen) live ammo system wasn’t only inventive but outrageously funny, as we fired off innocent animals to take down our targets. It worked a little like an early version of BioShock’s plasmid system, but with added humor.

Wait, wasn’t Stranger an Xbox exclusive?

Ding, ding, ding! Spot on. But now it’s coming exclusively to PlayStation Network with enhanced HD visuals, remastered audio, PlayStation Move support and further bonus content. Isn’t it weird how times change?

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About the Author

Kyle LeDuch is a game collector, avid gamer, comic lover and musician. He is also the founder of IdealPlaybook.



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