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Published on January 22nd, 2015 | by gameuberadmin

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Super Mario World “Credits Warp” Glitch

Speedrunning – the art of beating a video game as quickly as possible – is all the rage. Events like Awesome Games Done Quick, the most recent of which raised over $1.5 million for charity, have become must-watch entertainment for legions of gamers.

Typically, speedruns involve players perfecting moves and exploiting glitches to warp through the game world, skipping huge segments of gameplay in a race against the clock. But what you’re about to see is a speedrun of a much different color. This is the ‘Credits Warp‘ glitch:

That’s the popular streamer Sethbling. Though best known for making Minecraft videos, he’s playing Super Mario World for the SNES – or rather, he’s doing something no one has ever done before with it: re-coding the game while playing it. Using a variety of seemingly innocuous moves, Sethbling is essentially inserting tiny changes to the system’s memory, that, when properly executed, jumps Sethbling past the final boss and directly to the game’s credits in about six minutes. I could try to explain how it all works but I’d have to take a few programming classes first. And use about 5% more of my tiny brain.

The glitch was initially discovered by fellow speedrunner Jeff356w, who performed it using a SNES emulator. Sethbling, however, did it using an old-fashioned, run-of-the-mill Super Nintendo. He’s since followed up this performance with a sub-five minute run, setting a new World Record. Incredible.

Source: Yahoo | By Ben Silverman

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