Browsing the "Hands On" Tag

Grid 2 – Hands On

May 30th, 2013 | by Swaine Dillinger

In the original GRID, multiplayer racing was a bit of an afterthought. Sure you could race on any track using


Dead Island: Riptide – Hands On

May 29th, 2013 | by Kyle LeDuch

If there’s one franchise out there that proves sometimes critics get it wrong, it’s Dead Island. The Skyrim meets Dead


Company of Heroes 2 – Hands On

May 3rd, 2013 | by Richard Motokovsky

Playing any real-time strategy game against other players without having an idea of optimum build ratios and unit strengths is


Dark – Hands On

April 28th, 2013 | by Swaine Dillinger

Stealth games as we know them are dead. Wait, scratch that. They aren’t dead, they’ve just morphed into something more


Fuse – Hands On

March 21st, 2013 | by Kyle LeDuch

The cover-based shooter sub-genre hasn’t exactly been a hive of creativity over the past few years. Sure there have been


SimCity – Hands On

March 10th, 2013 | by Swaine Dillinger

Maxis are the masters of user interface design. That may sound like a small nail for any developer to hang


Defiance – Hands On

February 24th, 2013 | by Richard Motokovsky

This may seem like a hyperbolic proclamation, but the gaming world really won’t be the same after Defiance launches this


Patrician IV

September 18th, 2010 | by prime

The mantra which has propelled this historical simulation’s development is ‘Conquest by Trade’ and it sums up Patrician IV extremely



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